Tuesday, September 22, 2020
Monday, September 21, 2020
100 Item Challenge (Tradecraft)
I recently read the ebook Smarter Inventory Drives Sales. It was a standard inventory approach with a lot of complex terminology to describe simple things, but one thing stood out. Inventory accuracy reality and perception were vastly different. The article quoted an Auburn University study in which back in 2005, before many retailers had an online presence, most thought their inventory accuracy was far higher than it actually was:
For those of us, like me, who don't do significant online sales, we're back in that pre 2005 study territory, thinking we have a high degree of accuracy (95%+) when in reality, the study finds, accuracy is much lower:
Rather than claim high accuracy, test this yourself. Do an actual inventory with no excuses. Don't do a regular inventory, do a random check. There are a lot of excuses when you get down to business on why things are wrong. You may have known they were wrong in the back of your mind, like many things in a store that are out of place. It's just a database after all, why sweat accuracy? But remember, you pay taxes based on the accuracy of that data and customer satisfaction is tied to product availability.
Inventory 100 random items. Do a spot inventory. The way I did this was dumping my inventory from my POS to an Excel spreadsheet. In the column next to each item, generate a random number and copy that cell down through your entire inventory. This is the only way to really check, as a standard inventory process is too subjective. Here's an article on how to generate that random number. Now sort your inventory based on the random number column and inventory the first 100 items.
What did I get? Well, how do we measure? If we measure missing items, it's one number. If we measure incorrect entries, it's another. Both were pretty close for me at 85%. I was certainly in the camp claiming 95%+ accuracy before doing this. I already had what I thought was a robust inventory process in place, but I reiterated the need to get this work done to managers and staff and put a monthly 100 random item check reminder on my personal calendar.
This measurement of progress should help improve performance. Doing a regular inventory is clearly not good enough. Give it a try and let us know what you found. There's no shame in admitting you have a problem if you're going to fix it.
Nearly all retailers truly believed that they were at 95% plus Inventory Accuracy, and why wouldn't they? Online customer visibility was in its infancy and the term omnichannel was barely invented.Why mention online sales? It's a painful process to sell online only to give back money because a product doesn't exist on the shelf. Stores upped their inventory game tremendously when they began selling online. My store is in that situation a little bit with our Magic singles, Our singles inventory is weak, because we have weak tools and weak processes. The metrics associated with failure are hard. We regularly bribe customers when our inventory is off. Although we're at 99.4% positive feedback, we were told we couldn't sell internationally because the standard is 99.5%. Rather than the soft metrics of back peddling with a brick and mortar customer, when you're out online, it results in bad feedback and less sales in a more direct manner.
For those of us, like me, who don't do significant online sales, we're back in that pre 2005 study territory, thinking we have a high degree of accuracy (95%+) when in reality, the study finds, accuracy is much lower:
Accuracy is somewhere in the 65-75% range. A few still cling to the decade old belief that they have 85% or higher exact match Inventory Accuracy.This means the value of a retail store should be considered lower by at least a third. If you were to buy a store or put yours up for sale, the assumption of inventory value would immediately start at 65% of whatever you think is there. I think adding even a modest online component may increase the value of the business, if for no other reason than it denotes a higher inventory accuracy of around a third. This assumes this is all understood by a buyer or broker. In any case, if I were buying a business, I would assume 35% of the stores stated inventory is smoke and mirrors.
Rather than claim high accuracy, test this yourself. Do an actual inventory with no excuses. Don't do a regular inventory, do a random check. There are a lot of excuses when you get down to business on why things are wrong. You may have known they were wrong in the back of your mind, like many things in a store that are out of place. It's just a database after all, why sweat accuracy? But remember, you pay taxes based on the accuracy of that data and customer satisfaction is tied to product availability.
Inventory 100 random items. Do a spot inventory. The way I did this was dumping my inventory from my POS to an Excel spreadsheet. In the column next to each item, generate a random number and copy that cell down through your entire inventory. This is the only way to really check, as a standard inventory process is too subjective. Here's an article on how to generate that random number. Now sort your inventory based on the random number column and inventory the first 100 items.
What did I get? Well, how do we measure? If we measure missing items, it's one number. If we measure incorrect entries, it's another. Both were pretty close for me at 85%. I was certainly in the camp claiming 95%+ accuracy before doing this. I already had what I thought was a robust inventory process in place, but I reiterated the need to get this work done to managers and staff and put a monthly 100 random item check reminder on my personal calendar.
This measurement of progress should help improve performance. Doing a regular inventory is clearly not good enough. Give it a try and let us know what you found. There's no shame in admitting you have a problem if you're going to fix it.
Saturday, September 12, 2020
Men Of War Assault Squad 2 Cold War CODEX Free Download
Men of War Assault Squad 2 Cold War CODEX Free Download
Men of War Assault Squad 2 Cold War CODEX Free Download PC Game setup in single direct link for Windows. It is an amazing action, adventure and indie game.
Men of War Assault Squad 2 Cold War CODEX PC Game 2019 Overview
The legendary Men of War RTS series has finally reached the cold war era. Take command of either U.S. or Soviet forces, fulfill mission objectives and claim victory!
Control vast armies of regular and specialized units, including support vehicles, light and heavy tanks, artillery vehicles, combat helicopters and game-changing jet fighters. Take to the battlefields of destroyed cities, fortified border zones, rural farmlands, destroyed airbases and sleepy winter villages in the latest installment of this classic RTS series, in which strong leadership and good management are the keys to success.
For the first time in the series, dynamic campaign generation makes its debut. Men of War: Assault Squad 2 – Cold War gives players nearly endless experiences in both singleplayer and cooperative campaign modes!
Key features:
* Pick your side: The United States of America versus the Soviet Union.
* Dynamic campaign generator makes singleplayer and co-op extremely replayable, with randomized skirmishes and custom army compositions.
* Competitive online multiplayer modes.
* Assault Zones mode: Capture and hold flag points using all military means possible.
* Annihilation mode: Dominate the enemy or capture their base; valuable resources can also be secured on the battlefield.
* Command large armies or control single units with the series-defining Direct Control Mode.
* Dynamic campaign generator makes singleplayer and co-op extremely replayable, with randomized skirmishes and custom army compositions.
* Competitive online multiplayer modes.
* Assault Zones mode: Capture and hold flag points using all military means possible.
* Annihilation mode: Dominate the enemy or capture their base; valuable resources can also be secured on the battlefield.
* Command large armies or control single units with the series-defining Direct Control Mode.
Technical Specifications of This Release.
- Game Version :
- Interface Language: English
- Audio Language : English
- Uploader / Re packer Group: Codex
- Game File Name : Men_of_War_Assault_Squad_2_Cold_War_CODEX.iso
- Game Download Size : 8.0 GB
- MD5SUM : 00096d23ebdf7c31483456c317482663
System Requirements of Men of War Assault Squad 2 Cold War CODEX
Before you start Men of War Assault Squad 2 Cold War CODEX Free Download make sure your PC meets minimum system requirements.
Minimum:
* Requires a 64-bit processor and operating system
* OS: 64bit – Windows 7, 8, 10
* Memory: 8 GB RAM
* Graphics: DirectX 11 compatible
* DirectX: Version 11
* Storage: 15 GB available space
* Sound Card: DirectX 11 compatible
* Additional Notes: Requires a 64-bit processor and operating system
* OS: 64bit – Windows 7, 8, 10
* Memory: 8 GB RAM
* Graphics: DirectX 11 compatible
* DirectX: Version 11
* Storage: 15 GB available space
* Sound Card: DirectX 11 compatible
* Additional Notes: Requires a 64-bit processor and operating system
Recommended:
* Requires a 64-bit processor and operating system
* OS: 64bit – Windows 10
* Memory: 16 GB RAM
* Graphics: DirectX 12 compatible
* DirectX: Version 12
* Storage: 15 GB available space
* Sound Card: DirectX 12 compatible
* Additional Notes: Requires a 64-bit processor and operating system
* OS: 64bit – Windows 10
* Memory: 16 GB RAM
* Graphics: DirectX 12 compatible
* DirectX: Version 12
* Storage: 15 GB available space
* Sound Card: DirectX 12 compatible
* Additional Notes: Requires a 64-bit processor and operating system
Men of War Assault Squad 2 Cold War CODEX Free Download
Click on the below button to start Men of War Assault Squad 2 Cold War CODEX. It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game.
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Size:7.96GB
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Virus status: scanned by Avast security
The Future Of In-Store Gaming
Without in-store gaming, the hobby game store business model is broken. Let's not pretend it's not. If we survive the year, it will be because of charitable customers. A store with game space has a Useful Value Proposition. It's not unique, not special, but it's expected and it's critically important.
Social gaming is something you can't get online. You can't get the breadth of social gaming at home with your friends or family. It's a critical loss leader of a service that defines the hobby game trade. Our stores are designed around it and our staff and hours reflect it. A straight retail store is not a long term viable business, at least not for anyone who has space and staff set up for such a store. It wouldn't surprise me if upwards of 40% of our sales are tied to in store gaming.
Customers ask, when will you have in-store gaming again? I don't know. I can tell you we may have closed our in-store gaming a little late, carefully following bare minimum CDC and county guidelines, but we won't be opening it too early. There's no amount of pressure or economic injury too great to risk what we know is a killer. There are stores planning to open with customers wearing masks, playing in pods. Umm, no. I guarantee you, there will be stores doing this, but it's grossly irresponsible and you shouldn't engage. One of the things I dislike about this community is the inability to hold bad actors accountable.
The key term is social distancing. As long as there is social distancing, meaning you stay six feet from each other in public spaces, there is no in-store gaming. Let's not pretend the 40K crowd can play their game while carefully abiding by the six foot social distancing rule. It's a fantasy. Let it go. As long as social distancing is recommended, there will be no responsible in store gaming.
What happens next? There are half a dozen studies suggesting we'll have some sort of reverse social gathering recommendations. We'll start with curbside delivery, then no more than five customers in the store, no more than five people gathered for an event, then 50, then 100, then maybe it will be normal again. This could take a year or longer. Some customers will never in-store game again, just as some people will never go to a movie theater again.
What I would like my customers to understand is:
I need to ask customers to support small business during this critical transition period with their money. New games are being released. Buy that friend you haven't seen in a month a gift certificate. Store owners know our value proposition, what we offer, is compromised. We need customers to vote for our survival with their wallets. Please continue buying from us, even though it's scary and we aren't offering your regular event.
Right now, stores doing home or curbside delivery will tell you they're only doing 20% or so of their previous sales. That means 80% of previous customers are not helping. If you want to see your local store continue to exist, we need you to actively spend your money to make this happen, even though we aren't offering the same experience you've grown to love. We'll get through this together.
Social gaming is something you can't get online. You can't get the breadth of social gaming at home with your friends or family. It's a critical loss leader of a service that defines the hobby game trade. Our stores are designed around it and our staff and hours reflect it. A straight retail store is not a long term viable business, at least not for anyone who has space and staff set up for such a store. It wouldn't surprise me if upwards of 40% of our sales are tied to in store gaming.
Customers ask, when will you have in-store gaming again? I don't know. I can tell you we may have closed our in-store gaming a little late, carefully following bare minimum CDC and county guidelines, but we won't be opening it too early. There's no amount of pressure or economic injury too great to risk what we know is a killer. There are stores planning to open with customers wearing masks, playing in pods. Umm, no. I guarantee you, there will be stores doing this, but it's grossly irresponsible and you shouldn't engage. One of the things I dislike about this community is the inability to hold bad actors accountable.
The key term is social distancing. As long as there is social distancing, meaning you stay six feet from each other in public spaces, there is no in-store gaming. Let's not pretend the 40K crowd can play their game while carefully abiding by the six foot social distancing rule. It's a fantasy. Let it go. As long as social distancing is recommended, there will be no responsible in store gaming.
What happens next? There are half a dozen studies suggesting we'll have some sort of reverse social gathering recommendations. We'll start with curbside delivery, then no more than five customers in the store, no more than five people gathered for an event, then 50, then 100, then maybe it will be normal again. This could take a year or longer. Some customers will never in-store game again, just as some people will never go to a movie theater again.
What I would like my customers to understand is:
- I have a strong financial motive to get in-store gaming back up and running as quickly as possible. Don't think I'm dragging my feet. Peoples livelihoods depend on it eventually happening.
- I know you're young and invulnerable and aren't overly concerned with dying of a virus that mostly harms the old and infirm, but we need to work together to keep our community safe.
- I won't compromise the health of my staff or my customers, even if staff or customers are willing to take risks. Please don't come to me with justifications or reasonings as to why your event is different.
- Likewise, there will be those who think we are reckless for following new opening guidelines. If you can't abide by our painfully difficult decisions, please leave. There were angry people on both sides before and that won't change.
I need to ask customers to support small business during this critical transition period with their money. New games are being released. Buy that friend you haven't seen in a month a gift certificate. Store owners know our value proposition, what we offer, is compromised. We need customers to vote for our survival with their wallets. Please continue buying from us, even though it's scary and we aren't offering your regular event.
Right now, stores doing home or curbside delivery will tell you they're only doing 20% or so of their previous sales. That means 80% of previous customers are not helping. If you want to see your local store continue to exist, we need you to actively spend your money to make this happen, even though we aren't offering the same experience you've grown to love. We'll get through this together.
Friday, September 4, 2020
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